Archive for January, 2003

Enemy Yours

Posted by on 31 Jan 2003 | Tagged as: Remakes

Enemy Mine is now at v1.0 and includes the source-code. This version includes attack from an orbital space-laser on every other sector. Also the game ends better with a display telling you its Game Over, etc, and the explosion of the ship on the loss of your last life works properly now, rather than showing [...]

Enemy Theirs

Posted by on 27 Jan 2003 | Tagged as: Remakes

I’ve updated Enemy Mine, there are people to rescue now on every third sector, and I have made the game look a lot less bare by adding a nice scrolling space-scape in the back of the title screen and on your space sector view. Enjoy.

Enemy Mine

Posted by on 23 Jan 2003 | Tagged as: Remakes

The first version of my new game, Enemy Mine, for the 150 lines competition is now online. It is a hybrid of Thrust and Mined Out. Get a rocket ship through 25 sectors of increasingly more and more cloaked space-mines..oooh!

Lines.

Posted by on 12 Jan 2003 | Tagged as: Remakes

I’ve entered a new competition, one month long with the aim of writing a game in a maximum of 150 lines of Blitz Basic source-code, with only one command on each line (no colons). I’m making another of my hybrid type games – a cross between one of the most famous vector graphics games from [...]

Noo noo.

Posted by on 05 Jan 2003 | Tagged as: Site News

Done the website again from scratch, hopefully this time the design is more clean and usable, and easy for me to keep everything up to date on.