Archive for January, 2004

So close I can taste it

Posted by TCK on 30 Jan 2004 | Tagged as: Remakes

N.O.M.A.D. is over 90% finished now and release is immanent so stay tuned to this channel folks and don’t you dare touch that dial! The last few features and routines are being added as I speak - well not really, cause I’m busy typing this aren’t I? But you get the picture.
All baddies […]

Getting there

Posted by TCK on 12 Jan 2004 | Tagged as: Remakes

Coding is going well. The title screen is about 1/2 completed and the Robo-Thugs are in the game now and work. All the baddies in the first two sections of the game (The Space Port, and The Slums) are in the game now. Next up on the coding work list, along with finishing the title […]

Flip Reverse

Posted by TCK on 12 Jan 2004 | Tagged as: Site News

I have changed the Projects page to be in descending order of release, so the newest games are now at the top, which seems to make more sense. There is a new N.O.M.A.D. project page which has the blurb from the original game plus a couple of work in progress screen-shots for you to (hopefully) […]

HAPPY NEW YEAR, ETC, ETC…

Posted by TCK on 08 Jan 2004 | Tagged as: Remakes

I hope you all had a good one.
Over the last month I have added in all the switches and gates system, and put in the static gun turrets which now fire too, and they can get blow up. Boom! I’ve also changed the player movement code to be more like the original - giving 8 […]