Archive for the 'Programming' Category

We Love Laser Released

Posted by TCK on 26 Feb 2010 | Tagged as: Programming

Hi there, this is my GAMMA IV entry, which I am releasing now as unfortunately it was not selected to be shown at the GDC.
There were well over 100 entries this year which is amazing and I’m sure if nothing else there are now sooo many cool new one-switch games for people to enjoy which [...]

GAMMA IV

Posted by TCK on 16 Jan 2010 | Tagged as: Programming

With only a fortnight to go before the final last submission date, I’ve decided to take the plunge and try to get a game coded for this one-switch competition.
The challenge is to code a game for up to four players, using a single button each to play the game.
The game must also only last up [...]

Trashman Anniversary Fix

Posted by TCK on 27 Nov 2009 | Tagged as: Programming, Remakes, Site News

There have been some crashing problems on this game for a few people and over the last week or so I’ve been looking into it and working with someone who had to problem to hopefully come to a solution.
Fingers crossed there is now a version 1.02 of the game that should work for people who [...]

COBEX Linux & COBEX OSX

Posted by TCK on 16 Nov 2009 | Tagged as: Programming, Remakes

I’ve just added Mac & Linux builds to the download page but they are not very well tested and may or may not even work.
I don’t have an Intel Mac or a Linux machine here so I can’t test them myself.
Can someone please grab them if you are on either of those OSes and let [...]

COBEX in motion.

Posted by TCK on 11 Oct 2009 | Tagged as: Programming, Remakes

Here’s a vid I recently uploaded to YouTube to show the game in action.
Hopefully it’s coming along pretty nicely?

It’s just a little bit ironic…

Posted by TCK on 07 Oct 2009 | Tagged as: Programming, Remakes, Site News

I’ve recently been thinking of how to give away games for free but also with a little encouragement for people to donate to help me keep going – and maybe even let me buy my ever-suffering wife a Christmas present.
My reasoning was maybe access to the high score board of future games could just go [...]

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