Archive for the 'Programming' Category

You’ve Been Framed

Posted by TCK on 27 May 2009 | Tagged as: Programming, Remakes

I’ve added the other three “frames” from the Spectrum version of the game to my code.
What is a frame? It’s just another name for a level.
There are a couple of extra frames in the Dragon32 version of the game which I’m going to try to uncover and add to the game also – and perhaps [...]

Cruising level test video

Posted by TCK on 24 May 2009 | Tagged as: Programming, Remakes

Things seem to be coming along quite well.
It might be due to the nice boost I got when contacting the original author of the game who is more than happy to let me remake it and seems enthusiastic about Cruising still after all this time.
Mega thanks to Jeff for being such a bloody nice bloke [...]

Am I on my way back?

Posted by TCK on 21 May 2009 | Tagged as: Programming, Remakes, Site News

Who knows. Only time will tell, but I hope so.
I’ve been looking at videos and screens of my old games and thinking maybe they weren’t so bad and maybe I still have a little more to offer to the remaking fraternity even if things have progressed and quality levels have increased.
I’m not going [...]

Sliding Puzzle Reviews

Posted by TCK on 23 Feb 2009 | Tagged as: Programming, Remakes

The results for Category 4 of the Retro Remakes 2008 are finally up – whoever is responsible for posting them has taken their own sweet time about it.
This of course includes the reviews for my 24 hour coded entry. They are not for the easily offended as one or two of them may [...]

ZX Spectrum BEEP in BlitzMax

Posted by TCK on 30 Mar 2008 | Tagged as: Programming, Remakes

I’ve been playing around with the idea of doing something in a very retro style – ZX Spectrum palette and UDG type graphics, so I wrote a little function to recreate the BEEP command so that you can play sounds just like on a Speccy.
The example tune from the ZX Spectrum 48K manual works without [...]